Im not sure if it has a range.Īlso note that Plane Shift, when cast twice, can be used to teleport to other planets. There is however another spell called Planetary Teleport or something like that, which will teleport you to another planet entirely. Now if there was an Asteroid or Small Moon that was less than 2000 miles away vertically you could use Teleport to get up there if you had the proper CL/ML to reach it. If the planet was Hollow as an egg and you wanted to teleport down inside it, the same result would happen because its empty and featureless, you would be shunted to the bottom surface instead. Outer Space is not a Place in this regard, as it is featureless in any given location. However also this shouldnt be possible because the wording of Teleport revolves around a "place" and that implies that it has geography and such. Since it is a stressful situation, and because you are going to be tumbling around without any way to stablize your movement (talk about being dizzy), it IS going to require a Concentration check (DC 20 at least). it gets rolled each time and on average you will probably still end up taking 5-10 points every other round or every few rounds. Necklace of Adaptation will take care of the vaccum but it will not take care of the cold damage.Ĭold Resistance of 30 will take care of the damage mostly, but it only averages 25 points for 10d4. Outer Space hits you every round for 10d4 cold damage and 10d4 (pure) damage from Vaccum. It's a simple question, though - just ask the player, "How far is space from the planet?"Īs per the rules from some d20 suppliment I dont remember (probably Dragonstar, but could have been d20 modern). If he made it into orbit, he would lack the means to propel himself safely if he didn't make it into orbit, he'd plummet to his death. However, he'll be in a vacuum, which I (as DM) would label a stressful situation, which would at the very least provoke Concentration checks if he wanted to manifest powers, and prevent him from receiving the rest needed to recover PP. He might even find a way to breathe, such as with a Necklace of Adaptation. On the off chance he makes his roll, though? Technically, he can totally end up in space. ![]() If it's "False destination," he either winds up lost in space or stuck on the paincycle. And on a 97-100, you start the paincycle (roll 1d10, do it again). On an 89-96, he gets a "Similar area." Space is a very big place, and one area of empty space is very similar to another. Could be up and away from orbit, could be down back into the planet's gravity, plummeting to his doom. Remember that "Distance off target is 1d10×1d10% of the distance that was to be traveled." So, for example, if he decided to travel 1,000 miles (wrong answer, by the way), and rolled a 5 and a 6, that's 30% of 1,000, or 300 miles in a random direction. Given that he's traveling a substantial distance - ask the player to tell you just how far into space he's going, don't feed him the amount - he could wind up quite a long way away. "direct orbit over this mountain") space is an awfully big place. That said, unless he's pretty specific (e.g. If it's "Viewed once," he has a 76% chance to wind up where he wanted to be. So where does that leave us? Rolling a d% and looking at two options. In all likelihood, he gets either "Viewed once" (if he scryed it) or "False destination" (because the target is completely unfamiliar). "Looking at the night sky" doesn't count as having studied it closely, in my book, so if he hasn't scryed it, that's no good. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive at or even be off target from.We can cross off "Very familiar," because the PC hasn't spent a great deal of time there. ![]() “False destination” is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you. “Viewed once” is a place that you have seen once, possibly using magic. ![]() “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Studied carefully” is a place you know well, either because you can currently see it, you’ve been there often, or you have used other means (such as scrying) to study the place for at least one hour. “Very familiar” is a place where you have been very often and where you feel at home.
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